![]() This is one of Donkey Kong's fastest attacks at just 5 frames. It can even be angled up or down, making it easier to hit, but it is notably unsafe on shield and has considerable endlag. This move has great range, allowing Donkey Kong to swat at opponents in front of him with a disjointed hitbox. It deals pretty good damage too, but it should be noted that it is unsafe on shield, so don't overuse it. ![]() Dash Attack / Tiltsĭonkey Kong's dash attack is one of his best approach options, thanks to its long lasting hit large hit box that is easy to hit opponents with. As it comes out in just 5 frames, it is a decent get-off-me tool for opponents in front of Donkey Kong. Even if you do not combo him, simply getting him into the air makes it easy to juggle him, especially if you have a disjointed upair to hit him has he comes back down.Ī quick two hit punch. After getting him up in the air, he has almost no fast options to help him break a combo, so you should be able to combo him even if you aren't frame perfect. Keep him in disadvantageĭonkey Kong is easy to put into disadvantage, and very easily comboed once put there. If you don't get out in time, be ready to tech the wall of the stage by pressing shield right as he throws you at it, and you should be able to survive. If you do get grabbed, begin mashing immediately (which is most easily done by rotating your stick as quickly as possible) to try and break free. When this happens, DK players will you usually take you offstage to either throw you at the blast zone or at the stage for a stage spike. ・Poor frame data, and lack of approach optionsĪ large part of Donkey Kong's gameplan is based around his cargo grabーa forward grab that lets him walk while you are on his back. ・Struggles when getting comboed, and cannot deal with projectiles ・Moves have high knockback for finishing stocks ・Great grab game, allowing him to use cargo throws and get early KOs on opponents ・Decent horizontal movement in his recovery (Up Special) ・Very powerful hitboxes, which often take priority over opponents' attacks See Our Tier List Here! Donkey Kong's Strengths and Weaknesses Strengths ![]() While DK can deal a lot of damage, and has excellent grab game, his large size makes him both combo and projectile fodder, and his recovery has poor vertical movement, meaning he is easily edgeguarded. Several of his moves also have armor on them, allowing him to beat out many opponents' attacks to win the interaction. SSBU Donkey Kong is a heayweight character with hard hitting moves that have decent range. A Heavyweight with good range and powerful moves
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